(OOC) Ties That Bind, Nyxanthi & AcidNeon

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Welcome to Umbra Roleplaying!
We are an 18+ multi-genre roleplaying and writing community open to writers of all types.
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Looking for Roleplays to hold with one other person and develop a story.
Fantastical Stories (Read for details).
Stories full of Action and Adventure (Read below for details).
This RP includes the following:
Descriptions ,of manipulation, coersion, moderate to descriptive scenes of torture and restraint, there may be some content NSFW.
Sep 18, 2023
24
78
13
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Ari DeVeyle ~ Hunter

[BASICS]
First name: Ari
Surname: - /-
Nicknames: - /-
Alignment: Lawful neutral
Race: Human
Marital Status: Single
Gender: ??
Age: 27
Role: Seeker / Mercenary /Hunter
View attachment 20482
[PHYSICAL]
Voice: Quiet, curt, cautious.
Eyes: pale silver iris, vertical pupils (altered by magic)
Complexion: Pale,(abnormally so due to the magic alteration process )

Height: 5'7"
Weight: varies
Build: Athletic ,muscular, fit
Hair: short choppy layered longer in the front , cropped close at the back of the neck.

Tattoos/markings: Magic burn scars, like a lightening strike over her right shoulder, down her arm.

[MENTAL]
Demeanor: Focused, Driven, caustic.

Hopes: - To live long enough to earn release from their indenture to the consul.

Fears: - failure. Capture, enslavement.

Likes: - the time they spends alone hunting, gives them time out in the wilds amongst the elements and away from the continuous rhetoric of the Consul.

Dislikes: Being stuck in at the fortress around practicing mages. To Ari, that they can hunt one kind of magic user but not another doesn't make alot of sense.

[GEAR]
All clothes are dark shades of grey, browns and blacks.

Supple specially treated leather Armour.

Three quarter length hooded coat,
Various pouches & pockets for carry potions to enhance/heal or poison.

Magically enhanced bullets that cripple a mages magic.

Lockpicks

[WEAPONS]
Magically imbued pistol.

Two enchanted Tanto style short blades that never lose their edge.

Hidden fold away crossbow on a wrist mounting. Mainly for the dispensing poisons over a distance, rather than designed to kill.

Black jack

Garotte

[STRENGTHS]

Magically altered they have enhanced reflexes, agility and stamina.

Enhanced senses.

Ability to to sense different kinds of magic and track its user over substantial distances.

[WEAKNESSES]

Obstinate

Poor people skills

Lacks physical strength

[SKILLS]

Minor illusion capabilities.

Can cloak small areas, increase cover, alter appearance slightly.

[FAMILY]
Unkown

[BACKGROUND]

Found as a young child, showing some natural magical ability. Was still young enough to undergo the alteration process that would turn them
into a seeker.

Has proven to be particularly effective against elementalists.
Their single minded focus has earned them the unusual right to be allowed to work solo.
Not something usually allowed.
 
Heirophant


Physical:

Heirophant is bipedal on detigigrade limbs, standing 7ft excluding the spire-like horns growing from the crown of his head. He relies on a long tail for balance

Heirophant's face is only reminiscence of human shape. There's no true formation of a nose, though he has small hidden nostrils hidden where the bridge if his nose would be. The color of his eyes are a uniform yellow, making it impossible to pick out his pupil and iris from his sclera. He bears upturned tusks that sit flush along his upper lip, and pointed elf-like ears.

He has pale skin with cool pink undertones and darker purple patterning similar to tiger stripes. His face, chest, and stomach, are lighter in color than the rest of his body. There are plated chitenous growths formed along his collarbone, shoulders, and down his back. They also grow along his arms and legs in smaller pieces to fit along the backs of his hands and fingers. Each hand bears six fingers ending in small but durable claws.

Starting at his lower back and continuing along his tail are sharp spines connected by rubbery tissue. These are semi-responsive to Heirophant's mental state and can be flared in a threat display or when excited.


Mental:

Heirophant might have started as someone eager to learn and quick to respond when assigned a task, but such demeanor have since faded. He knows little of the world, but buries naive excitement and interest under caution and resentment.

He's learned that humans don't view him as something like them, and now only wishes to avoid them. Confrontation will make him stubborn and quickly defensive, though he's inclined to try to flee rather than escelate conflict.


Arcana:

Centered above his head and between the circle of horns, Heirophant has a halo, or rather the mockery of one. It casts no shadows and its brightness is reflective of his physical state, growing duller as his health and stamina weaken. Heirophant is capable of running an electric current through conductive items he comes into contact with, but while the chitin and rubbery membranes on his body reduce the fallout, he is not immune to the current he creates. He prefers to use this to stun and debilitate problems before attempting an escape.
 
Last edited:
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Country-Aeghar

Kingdoms
In the NE Rabeth. Where our story is based.

Aushai ,larger in land mass it's an area ruledcby clans or tribes not one over arching kingdom or government .

It's covers the south and a large portion of th west of Aeghar and probably will Only be mentioned in passing

4 major Consulates of Rabeth and the City they reside.
  1. North - Ulabarr - Capital - Raasay
  2. East - Rhedanydd - city- Tregaron
  3. South - Edessa - City- Adari
  4. West - Kawashiri - City- Zashikia
It's important for the consulates to be as close to the cardinal points as allows .

Obviously we don't want them on them That would look daft I am just saying regardless of city placement each consulat will be as close to the cardinal compass point as possible.

Picturees to come.
 
Rabeth (30.png


ok so I marked the locations of the cities .
Yellow; Tregaron
Blue ; Raasay
Purple; Zashikai
White ; Adari

I opted to just keep the consulates inside or on the outskirts of the cities just to speed things up.
The red square is a big market city with no consulate called The Crossway.
My instinct is to start in Tregaron , its quite northerly, sits on a big lake. I can imagine its quite atmospheric..I will post some images shortly.
Dunno if you wanted to start or you wanted me too. We can build as we go.
 
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