I'm planning a short tabletop game/potential forerunner for a longer game. I'm planning on trying to make giant insects/arthropods/etc the main antagonistic force to pit against the party. Big bugs seem to get slated as early game enemies, and I want to give them a fresh coat of scary.
Ideas I have so far:
Ideas I have so far:
- Hamlet-Gorger Mosquitos: A species where the bear sized female is accompanied by a swarm of smaller, cat sized males. When the female reaches maturity, the swarm moves to locate a suitable blood feast, unfortunately often finding a human settlement. The males harass any unfortunate people or animals into hiding, using their proboscis and claws to stab and cut. Once the prey is cornered, the female mosquito uses her lance-like proboscis to bore through the brush, burrow, or homestead wall to consume her meal. During a swarm's raid, the males also ransack the surrounding crops and vegetation, feasting upon the juices they can find. The swarm leaves a trail of death and devastation in their wake until the Female has been sated and goes off to produce the next year's calamity.
- Cavernmaws: A species of antlion that grows to massive size. Making their lairs at the base of cliffs or in valleys, they bide their time, carving away at the land to make a pit trap. Akin to their reasonably sized counterparts, they shower potential prey with rocks and gravel to knock them into the pit. Even flying prey isn't out of reach, as the Cavernmaw's modified jaws are able to accurately fire boulders up to a football field's length. Cavernmaws are only said to metamorphose once they've reached a certain size and food becomes scarce, so a fell fed specimine can grow to terrible size. Adult Cavernmaws are selfdom seen, and die quickly after maturing.